Week Two:
- Robert Allen
- Jun 2, 2023
- 1 min read
To start off this week our group decided to create a Trello board which would be useful to keep up to date on what tasks need to be completed and who was responsible for them. Once it was set up, I decided to add all the audio related tasks that were required. Once I had added all the tasks, I could think of I used the colours red orange and green to organise them by most and least priority. With green being the highest priority, orange being middle and red least priority. Doing this would help keep myself and the other audio designers aware on what they should be working on. With our game being a Boomer Shooter, I decided to put all weapon sounds such as shooting reloading and equipping as the highest priority.

Once this was done, we carried out a group meeting. During this we discussed what we had achieved this week and what our goals were for the following one. For the following week i was hoping to at least have one Death Sound Effect and one Shooting Sound Effect complete. This concluded the meeting, and the team informed us audio designers that they wanted the soundtrack of the game to be inspired from Gothic Metal. I'm not too familiar with this genre so the team provided us with some references to learn more on it. (Song 1, Song 2, Song 3). I spent the rest of the week further researching the genre to ensure I had a deep understanding before starting the Soundtrack.








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