Week One:
- Robert Allen
- May 26, 2023
- 2 min read
We started off in the pre-production stage trying to decide what kind of game we would like to make. Many ideas across the team got passed around however we couldn't do them all. So, our Project Lead decided the best way to decide would be through a vote. In the end the genre "Boomer Shooter" had the most votes. For those who don't know Boomer shooter is the term given to old school shooters such as DOOM (1993) and Quake (1996). With the genre out of the way we then decided that the main character should be the grim reaper. With this decided we then created a Miro board just discuss other ideas.

We then split up and decided to begin research what would be required to pull this project off. As I am an Audio and Music designer, I decided to look on how it was used in the original Doom. I first watched this video called "The Origins of Doom's Sound Effects" which was a highly informative video on how Doom's soundscape was created. Through this video I learned that most of the sounds used were free samples which were then remixed. As for the iconic theme "E1M1" it is quite simple just consisting of MIDI.
I then watched a video by Mick Gordon who is the composer for Doom (2016) where he goes through his thought process of making the game's soundtrack. Due to the major advancement in technology between 1993 and 2016, Mick's soundtrack is far more complicated as it includes the manipulation of soundwaves and dozens of synths which can be expensive.
After watching these videos I decided to make an asset list containing all the sounds that would be required for our project. I would then use the sounds included on the list to experiment with the following week.








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